ddstats-server/libs/ddnss/handler.js

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import fetch from 'node-fetch'
import { exec } from 'child_process'
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import { skinDB } from '../database/init.js'
import initLog from '../utils/log.js'
const log = initLog("DDNSS")
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export async function ddnssStart() {
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const getServers = await fetch('https://ddnet.tw/status/index.json');
const servers = await getServers.json();
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log(`Found ${servers.length} online servers!`)
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for (const server of servers) {
const connection = `${server.ip}:${server.port}`
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if (!(server.num_clients > 0 && server.num_clients < (server.max_clients - 2))) {
log(`Server (essentially) full! >> ${connection} -> ${server.num_clients}/${server.max_clients} clients`)
continue
}
if(server.password) {
log(`Server is locked >> ${connection}`)
continue
}
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log(`Connecting to server >> ${connection}`)
await scrapeServer(`${connection}`)
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}
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// PLEASE!!
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exec(`pkill -9 -f ddnss`)
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}
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function scrapeServer(server) {
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// TODO: Maybe fix the paths to be dynamic? Or have some sort of buildscript...
// -- BurnyLlama
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const command = `./ddnss/build/DDNet "ui_server_address ${server}" -f ddnss/build/config.conf`
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return new Promise((resolve, reject) => {
exec(command, { encoding: 'utf8' }, (err, stdout, stderr) => {
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try {
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const skinData = JSON.parse(stdout)
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if (skinData === null) {
resolve()
return
}
const currentTime = Date.now()
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// TODO: Store statement once and reuse same statment. (whatever that means)
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for (const entry of skinData)
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skinDB.prepare(`
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INSERT INTO "skindata"
(
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$timestamp,
$player,
$clan,
$flag,
$skin,
$useColor,
$colorBodyRaw,
$colorBodyHex,
$colorFeetRaw,
$ColorFeetHex
)
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`)
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.run({
timestamp: currentTime,
player: entry.player,
clan: entry.clan,
flag: entry.flag,
skin: entry.skindata.skin,
useColor: entry.skindata.useColor,
colorBodyRaw: entry.skindata.colorBody.raw,
colorBodyHex: entry.skindata.colorBody.hex,
colorFeetRaw: entry.skindata.colorFeet.raw,
colorFeetHex: entry.skindata.colorFeet.hex,
})
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} catch (e) {
log(`Failed to handle ${server}!`)
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}
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resolve()
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})
})
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}