I'm unsure what I'm doing...
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.gitignore
vendored
2
.gitignore
vendored
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@ -122,4 +122,4 @@ pnpm-lock.yaml
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*.sql*
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players.msgpack
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.env
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ddnss/build
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ddnss/
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@ -14,8 +14,14 @@ export async function ddnssStart() {
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for (const server of servers) {
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const connection = `${server.ip}:${server.port}`
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if (!(server.num_clients > 0 && server.num_clients < (server.max_clients - 2)))
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return log(`Server (essentially) full! >> ${server.ip}:${server.port} -> ${server.num_clients}/${server.max_clients} clients`)
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if (!(server.num_clients > 0 && server.num_clients < (server.max_clients - 2))) {
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log(`Server (essentially) full! >> ${connection} -> ${server.num_clients}/${server.max_clients} clients`)
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continue
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}
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if(server.password) {
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log(`Server is locked >> ${connection}`)
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continue
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}
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log(`Connecting to server >> ${connection}`)
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await scrapeServer(`${connection}`)
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@ -39,36 +45,36 @@ function scrapeServer(server) {
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}
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const currentTime = Date.now()
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// TODO: Store statement once and reuse same statment. (whatever that means)
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for (const entry of skinData)
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skinDB
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.prepare(`
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skinDB.prepare(`
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INSERT INTO "skindata"
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(
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timestamp,
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player,
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clan,
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flag,
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skin,
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useColor,
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colorBodyRaw,
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colorBodyHex,
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colorFeetRaw,
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ColorFeetHex
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) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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`)
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.run(
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currentTime,
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entry.player,
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entry.clan,
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entry.flag,
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entry.skindata.skin,
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entry.skindata.useColor,
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entry.skindata.colorBody.raw,
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entry.skindata.colorBody.hex,
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entry.skindata.colorFeet.raw,
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entry.skindata.colorFeet.hex,
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$timestamp,
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$player,
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$clan,
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$flag,
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$skin,
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$useColor,
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$colorBodyRaw,
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$colorBodyHex,
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$colorFeetRaw,
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$ColorFeetHex
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)
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`)
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.run({
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timestamp: currentTime,
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player: entry.player,
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clan: entry.clan,
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flag: entry.flag,
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skin: entry.skindata.skin,
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useColor: entry.skindata.useColor,
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colorBodyRaw: entry.skindata.colorBody.raw,
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colorBodyHex: entry.skindata.colorBody.hex,
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colorFeetRaw: entry.skindata.colorFeet.raw,
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colorFeetHex: entry.skindata.colorFeet.hex,
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})
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} catch (e) {
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log(`Failed to handle ${server}!`)
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}
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