Now getting extra map data.
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parent
7e92d8c5be
commit
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@ -1,6 +1,8 @@
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use mysql_common::chrono::NaiveDateTime;
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use mysql_common::{chrono::NaiveDateTime, frunk::HList};
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use rocket::serde::{Serialize, Deserialize};
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use rocket::serde::{Serialize, Deserialize};
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pub type MapRow = HList!(String, String, i8, i8, String, NaiveDateTime, String, i32, i32, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool);
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#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(crate = "rocket::serde")]
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#[serde(crate = "rocket::serde")]
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pub struct Map {
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pub struct Map {
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@ -9,7 +11,49 @@ pub struct Map {
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pub points: i8,
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pub points: i8,
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pub stars: i8,
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pub stars: i8,
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pub mapper: String,
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pub mapper: String,
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pub timestamp: NaiveDateTime
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pub timestamp: NaiveDateTime,
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pub width: i32,
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pub height: i32,
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pub death: bool,
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pub through: bool,
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pub jump: bool,
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pub dfreeze: bool,
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pub ehook_start: bool,
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pub hit_end: bool,
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pub solo_start: bool,
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pub tele_gun: bool,
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pub tele_grenade: bool,
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pub tele_laser: bool,
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pub npc_start: bool,
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pub super_start: bool,
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pub jetpack_start: bool,
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pub walljump: bool,
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pub nph_start: bool,
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pub weapon_shotgun: bool,
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pub weapon_grenade: bool,
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pub powerup_ninja: bool,
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pub weapon_rifle: bool,
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pub laser_stop: bool,
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pub crazy_shotgun: bool,
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pub dragger: bool,
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pub door: bool,
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pub switch_timed: bool,
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pub switch: bool,
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pub stop: bool,
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pub through_all: bool,
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pub tune: bool,
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pub oldlaser: bool,
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pub teleinevil: bool,
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pub telein: bool,
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pub telecheck: bool,
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pub teleinweapon: bool,
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pub teleinhook: bool,
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pub checkpoint_first: bool,
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pub bonus: bool,
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pub boost: bool,
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pub plasmaf: bool,
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pub plasmae: bool,
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pub plasmau: bool
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}
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}
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/*
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/*
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@ -3,6 +3,7 @@ use std::result::Result;
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use std::error::Error;
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use std::error::Error;
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use mysql::*;
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use mysql::*;
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use mysql::prelude::*;
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use mysql::prelude::*;
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use mysql_common::frunk::hlist_pat;
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pub mod map;
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pub mod map;
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@ -12,21 +13,10 @@ pub fn get_maps(pool: &Pool) -> Result<Vec<map::Map>, Box<dyn Error>> {
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let mut conn = pool.get_conn()?;
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let mut conn = pool.get_conn()?;
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let maps = conn.query_map(
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let maps = conn.query_map(
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"SELECT * FROM record_maps",
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"SELECT * FROM record_maps AS maps JOIN record_mapinfo AS mapinfo ON maps.Map = mapinfo.Map",
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|(
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|row: map::MapRow| {
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name,
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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server,
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map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
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points,
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stars,
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mapper,
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timestamp,
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)| map::Map {
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name,
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server,
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points,
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stars,
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mapper,
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timestamp
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}
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}
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)?;
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)?;
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@ -35,17 +25,18 @@ pub fn get_maps(pool: &Pool) -> Result<Vec<map::Map>, Box<dyn Error>> {
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pub fn get_map_by_name(pool: &Pool, name: &str) -> Result<Option<map::Map>, Box<dyn Error>> {
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pub fn get_map_by_name(pool: &Pool, name: &str) -> Result<Option<map::Map>, Box<dyn Error>> {
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let mut conn = pool.get_conn()?;
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let mut conn = pool.get_conn()?;
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let stmt = conn.prep("SELECT * FROM record_maps WHERE Map = ?")?;
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let stmt = conn.prep("SELECT * FROM record_maps AS maps JOIN record_mapinfo AS mapinfo ON maps.Map = mapinfo.Map WHERE maps.Map = ?")?;
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let map = conn.exec_first(
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let map: Option<map::MapRow> = conn.exec_first(
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&stmt,
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&stmt,
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(name,)
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(name,)
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)?;
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)?;
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Ok(match map {
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Ok(match map {
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Some((name, server, points, stars, mapper, timestamp)) => Some(map::Map {
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Some(row) => {
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name, server, points, stars, mapper, timestamp
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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}),
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Some(map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau })
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},
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None => None
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None => None
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})
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})
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}
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}
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