main
BurnyLlama 2022-11-06 16:58:38 +01:00
parent 8c1e2471ad
commit 970803cfa8
2 changed files with 35 additions and 12 deletions

View File

@ -2,18 +2,11 @@ use mysql_common::{chrono::NaiveDateTime, frunk::HList};
use rocket::serde::{Serialize, Deserialize};
pub type MapRow = HList!(String, String, i8, i8, String, NaiveDateTime, String, i32, i32, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool);
// Different tile types and whether they appear in the map.
#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
#[serde(crate = "rocket::serde")]
pub struct Map {
pub name: String,
pub server: String,
pub points: i8,
pub stars: i8,
pub mapper: String,
pub timestamp: NaiveDateTime,
pub width: i32,
pub height: i32,
pub struct MapTileData {
pub death: bool,
pub through: bool,
pub jump: bool,
@ -56,6 +49,20 @@ pub struct Map {
pub plasmau: bool
}
#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
#[serde(crate = "rocket::serde")]
pub struct Map {
pub name: String,
pub server: String,
pub points: i8,
pub stars: i8,
pub mapper: String,
pub timestamp: NaiveDateTime,
pub width: i32,
pub height: i32,
pub tile_data: MapTileData
}
/*
IMPORTANT: For this to work the following SQL query must be executed:
```SQL

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@ -16,7 +16,15 @@ pub fn get_maps(pool: &Pool) -> Result<Vec<map::Map>, Box<dyn Error>> {
"SELECT * FROM record_maps AS maps JOIN record_mapinfo AS mapinfo ON maps.Map = mapinfo.Map",
|row: map::MapRow| {
let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
map::Map {
name,
server, points,
stars, mapper,
timestamp,
width,
height,
tile_data: map::MapTileData { death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
}
}
)?;
@ -35,7 +43,15 @@ pub fn get_map_by_name(pool: &Pool, name: &str) -> Result<Option<map::Map>, Box<
Ok(match map {
Some(row) => {
let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
Some(map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau })
Some(map::Map {
name,
server, points,
stars, mapper,
timestamp,
width,
height,
tile_data: map::MapTileData { death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
})
},
None => None
})