Refactor
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8c1e2471ad
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970803cfa8
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@ -3,17 +3,10 @@ use rocket::serde::{Serialize, Deserialize};
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pub type MapRow = HList!(String, String, i8, i8, String, NaiveDateTime, String, i32, i32, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool);
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pub type MapRow = HList!(String, String, i8, i8, String, NaiveDateTime, String, i32, i32, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool);
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// Different tile types and whether they appear in the map.
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#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(crate = "rocket::serde")]
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#[serde(crate = "rocket::serde")]
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pub struct Map {
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pub struct MapTileData {
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pub name: String,
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pub server: String,
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pub points: i8,
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pub stars: i8,
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pub mapper: String,
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pub timestamp: NaiveDateTime,
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pub width: i32,
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pub height: i32,
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pub death: bool,
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pub death: bool,
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pub through: bool,
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pub through: bool,
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pub jump: bool,
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pub jump: bool,
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@ -56,6 +49,20 @@ pub struct Map {
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pub plasmau: bool
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pub plasmau: bool
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}
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}
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#[derive(Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(crate = "rocket::serde")]
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pub struct Map {
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pub name: String,
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pub server: String,
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pub points: i8,
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pub stars: i8,
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pub mapper: String,
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pub timestamp: NaiveDateTime,
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pub width: i32,
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pub height: i32,
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pub tile_data: MapTileData
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}
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/*
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/*
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IMPORTANT: For this to work the following SQL query must be executed:
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IMPORTANT: For this to work the following SQL query must be executed:
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```SQL
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```SQL
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@ -16,7 +16,15 @@ pub fn get_maps(pool: &Pool) -> Result<Vec<map::Map>, Box<dyn Error>> {
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"SELECT * FROM record_maps AS maps JOIN record_mapinfo AS mapinfo ON maps.Map = mapinfo.Map",
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"SELECT * FROM record_maps AS maps JOIN record_mapinfo AS mapinfo ON maps.Map = mapinfo.Map",
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|row: map::MapRow| {
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|row: map::MapRow| {
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
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map::Map {
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name,
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server, points,
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stars, mapper,
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timestamp,
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width,
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height,
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tile_data: map::MapTileData { death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
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}
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}
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}
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)?;
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)?;
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@ -35,7 +43,15 @@ pub fn get_map_by_name(pool: &Pool, name: &str) -> Result<Option<map::Map>, Box<
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Ok(match map {
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Ok(match map {
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Some(row) => {
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Some(row) => {
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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let hlist_pat![ name, server, points, stars, mapper, timestamp, _name_again, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau ] = row;
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Some(map::Map { name, server, points, stars, mapper, timestamp, width, height, death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau })
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Some(map::Map {
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name,
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server, points,
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stars, mapper,
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timestamp,
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width,
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height,
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tile_data: map::MapTileData { death, through, jump, dfreeze, hit_end, ehook_start, solo_start, tele_gun, tele_grenade, tele_laser, npc_start, super_start, jetpack_start, walljump, nph_start, weapon_shotgun, weapon_grenade, powerup_ninja, weapon_rifle, laser_stop, crazy_shotgun, dragger, door, switch_timed, switch, stop, through_all, tune, oldlaser, teleinevil, telein, telecheck, teleinweapon, teleinhook, checkpoint_first, bonus, boost, plasmaf, plasmae, plasmau }
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})
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},
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},
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None => None
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None => None
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})
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})
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