Started working on races...
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@ -10,6 +10,6 @@ chrono = { version = "0.4.24", features = ["serde"] }
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dotenvy = "0.15.7"
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rocket = { version = "0.5.0-rc.2", features = ["json"] }
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serde = "1.0.154"
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sqlx = { version = "0.6", features = [ "runtime-tokio-rustls", "postgres", "chrono" ] }
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#tokio = { version = "1.27.0", features = ["full"] }
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sqlx = { version = "0.6", features = [ "runtime-tokio-rustls", "postgres", "chrono", "uuid" ] }
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tokio-test = "0.4.2"
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uuid = "1.3.1"
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@ -125,6 +125,122 @@ impl Map {
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.fetch_one(&db.pool)
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.await
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}
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pub async fn get_maps_by_category(
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db: &DatabaseHandler,
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category: &str,
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) -> Result<Vec<Map>, sqlx::Error> {
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sqlx::query_as!(
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Map,
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"
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SELECT record_maps.map, category, points, stars, mapper, release, width, height,
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string_to_array(CONCAT_WS(',',
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CASE WHEN DEATH = '1' THEN 'DEATH' END,
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CASE WHEN THROUGH = '1' THEN 'THROUGH' END,
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CASE WHEN JUMP = '1' THEN 'JUMP' END,
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CASE WHEN DFREEZE = '1' THEN 'DFREEZE' END,
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CASE WHEN EHOOK_START = '1' THEN 'EHOOK_START' END,
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CASE WHEN HIT_END = '1' THEN 'HIT_END' END,
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CASE WHEN SOLO_START = '1' THEN 'SOLO_START' END,
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CASE WHEN TELE_GUN = '1' THEN 'TELE_GUN' END,
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CASE WHEN TELE_GRENADE = '1' THEN 'TELE_GRENADE' END,
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CASE WHEN TELE_LASER = '1' THEN 'TELE_LASER' END,
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CASE WHEN NPC_START = '1' THEN 'NPC_START' END,
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CASE WHEN SUPER_START = '1' THEN 'SUPER_START' END,
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CASE WHEN JETPACK_START = '1' THEN 'JETPACK_START' END,
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CASE WHEN WALLJUMP = '1' THEN 'WALLJUMP' END,
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CASE WHEN NPH_START = '1' THEN 'NPH_START' END,
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CASE WHEN WEAPON_SHOTGUN = '1' THEN 'WEAPON_SHOTGUN' END,
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CASE WHEN WEAPON_GRENADE = '1' THEN 'WEAPON_GRENADE' END,
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CASE WHEN POWERUP_NINJA = '1' THEN 'POWERUP_NINJA' END,
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CASE WHEN WEAPON_RIFLE = '1' THEN 'WEAPON_RIFLE' END,
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CASE WHEN LASER_STOP = '1' THEN 'LASER_STOP' END,
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CASE WHEN CRAZY_SHOTGUN = '1' THEN 'CRAZY_SHOTGUN' END,
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CASE WHEN DRAGGER = '1' THEN 'DRAGGER' END,
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CASE WHEN DOOR = '1' THEN 'DOOR' END,
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CASE WHEN SWITCH_TIMED = '1' THEN 'SWITCH_TIMED' END,
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CASE WHEN SWITCH = '1' THEN 'SWITCH' END,
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CASE WHEN STOP = '1' THEN 'STOP' END,
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CASE WHEN THROUGH_ALL = '1' THEN 'THROUGH_ALL' END,
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CASE WHEN TUNE = '1' THEN 'TUNE' END,
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CASE WHEN OLDLASER = '1' THEN 'OLDLASER' END,
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CASE WHEN TELEINEVIL = '1' THEN 'TELEINEVIL' END,
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CASE WHEN TELEIN = '1' THEN 'TELEIN' END,
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CASE WHEN TELECHECK = '1' THEN 'TELECHECK' END,
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CASE WHEN TELEINWEAPON = '1' THEN 'TELEINWEAPON' END,
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CASE WHEN TELEINHOOK = '1' THEN 'TELEINHOOK' END,
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CASE WHEN CHECKPOINT_FIRST = '1' THEN 'CHECKPOINT_FIRST' END,
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CASE WHEN BONUS = '1' THEN 'BONUS' END,
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CASE WHEN BOOST = '1' THEN 'BOOST' END,
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CASE WHEN PLASMAF = '1' THEN 'PLASMAF' END,
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CASE WHEN PLASMAE = '1' THEN 'PLASMAE' END,
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CASE WHEN PLASMAU = '1' THEN 'PLASMAU' END), ',') AS tiles
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FROM record_maps JOIN record_mapinfo ON record_maps.map = record_mapinfo.map
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WHERE category = $1;
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",
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category
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)
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.fetch_all(&db.pool)
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.await
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}
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pub async fn get_maps_by_mapper(
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db: &DatabaseHandler,
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mapper: &str,
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) -> Result<Vec<Map>, sqlx::Error> {
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sqlx::query_as!(
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Map,
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"
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SELECT record_maps.map, category, points, stars, mapper, release, width, height,
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string_to_array(CONCAT_WS(',',
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CASE WHEN DEATH = '1' THEN 'DEATH' END,
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CASE WHEN THROUGH = '1' THEN 'THROUGH' END,
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CASE WHEN JUMP = '1' THEN 'JUMP' END,
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CASE WHEN DFREEZE = '1' THEN 'DFREEZE' END,
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CASE WHEN EHOOK_START = '1' THEN 'EHOOK_START' END,
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CASE WHEN HIT_END = '1' THEN 'HIT_END' END,
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CASE WHEN SOLO_START = '1' THEN 'SOLO_START' END,
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CASE WHEN TELE_GUN = '1' THEN 'TELE_GUN' END,
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CASE WHEN TELE_GRENADE = '1' THEN 'TELE_GRENADE' END,
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CASE WHEN TELE_LASER = '1' THEN 'TELE_LASER' END,
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CASE WHEN NPC_START = '1' THEN 'NPC_START' END,
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CASE WHEN SUPER_START = '1' THEN 'SUPER_START' END,
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CASE WHEN JETPACK_START = '1' THEN 'JETPACK_START' END,
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CASE WHEN WALLJUMP = '1' THEN 'WALLJUMP' END,
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CASE WHEN NPH_START = '1' THEN 'NPH_START' END,
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CASE WHEN WEAPON_SHOTGUN = '1' THEN 'WEAPON_SHOTGUN' END,
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CASE WHEN WEAPON_GRENADE = '1' THEN 'WEAPON_GRENADE' END,
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CASE WHEN POWERUP_NINJA = '1' THEN 'POWERUP_NINJA' END,
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CASE WHEN WEAPON_RIFLE = '1' THEN 'WEAPON_RIFLE' END,
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CASE WHEN LASER_STOP = '1' THEN 'LASER_STOP' END,
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CASE WHEN CRAZY_SHOTGUN = '1' THEN 'CRAZY_SHOTGUN' END,
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CASE WHEN DRAGGER = '1' THEN 'DRAGGER' END,
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CASE WHEN DOOR = '1' THEN 'DOOR' END,
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CASE WHEN SWITCH_TIMED = '1' THEN 'SWITCH_TIMED' END,
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CASE WHEN SWITCH = '1' THEN 'SWITCH' END,
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CASE WHEN STOP = '1' THEN 'STOP' END,
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CASE WHEN THROUGH_ALL = '1' THEN 'THROUGH_ALL' END,
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CASE WHEN TUNE = '1' THEN 'TUNE' END,
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CASE WHEN OLDLASER = '1' THEN 'OLDLASER' END,
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CASE WHEN TELEINEVIL = '1' THEN 'TELEINEVIL' END,
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CASE WHEN TELEIN = '1' THEN 'TELEIN' END,
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CASE WHEN TELECHECK = '1' THEN 'TELECHECK' END,
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CASE WHEN TELEINWEAPON = '1' THEN 'TELEINWEAPON' END,
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CASE WHEN TELEINHOOK = '1' THEN 'TELEINHOOK' END,
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CASE WHEN CHECKPOINT_FIRST = '1' THEN 'CHECKPOINT_FIRST' END,
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CASE WHEN BONUS = '1' THEN 'BONUS' END,
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CASE WHEN BOOST = '1' THEN 'BOOST' END,
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CASE WHEN PLASMAF = '1' THEN 'PLASMAF' END,
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CASE WHEN PLASMAE = '1' THEN 'PLASMAE' END,
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CASE WHEN PLASMAU = '1' THEN 'PLASMAU' END), ',') AS tiles
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FROM record_maps JOIN record_mapinfo ON record_maps.map = record_mapinfo.map
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WHERE mapper = $1;
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",
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mapper
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)
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.fetch_all(&db.pool)
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.await
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}
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}
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#[cfg(test)]
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@ -1 +1,2 @@
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pub mod map;
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pub mod race;
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47
src/database/models/race.rs
Normal file
47
src/database/models/race.rs
Normal file
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@ -0,0 +1,47 @@
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use chrono::NaiveDateTime;
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use serde::{Deserialize, Serialize};
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use crate::database::DatabaseHandler;
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#[derive(Debug, Clone, sqlx::FromRow, Serialize, Deserialize)]
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pub struct Race {
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name: Option<String>,
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map: Option<String>,
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time: Option<f64>,
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timestamp: Option<NaiveDateTime>,
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server: Option<String>,
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checkpoints: Option<Vec<f64>>,
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gameid: Option<String>,
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ddnet7: Option<i16>,
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}
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impl Race {
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pub async fn get_races_by_player(
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db: &DatabaseHandler,
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player: &str,
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) -> Result<Vec<Race>, sqlx::Error> {
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sqlx::query_as!(
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Race,
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"
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SELECT name,
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map,
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time,
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timestamp,
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server,
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ARRAY[cp1, cp2, cp3, cp4, cp5,
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cp6, cp7, cp8, cp9, cp10,
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cp11, cp12, cp13, cp14, cp15,
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cp16, cp17, cp18, cp19, cp20,
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cp21, cp22, cp23, cp24, cp25
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] AS checkpoints,
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gameid,
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ddnet7
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FROM record_race WHERE name = $1
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ORDER BY map, time
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",
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player
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)
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.fetch_all(&db.pool)
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.await
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}
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}
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